RPCS 3.2 — ADDENDUM: EMERALD LIGHTNING
A short addition to the 3.0 lightning notecard.
TWO SIDES, TWO POWERS
The system now knows which order you belong to and gives you the
lightning that fits it. You do not choose, and you cannot switch. SITH LIGHTNING — Order of Sith Lords, Sith Genesis, Nightsisters 3 health per second for ten seconds. It burns. EMERALD LIGHTNING — Circle of Ashla, New Je'daii Order 3 stamina per second for ten seconds. Electric Judgment: it does not wound, it shuts the target down. Everything else is identical: 20 Force, ten seconds, both of you rooted in place, no Resist possible, 30 second cooldown. Same button, same hotkey — the meter picks the right one from your database entry.WHY STAMINA INSTEAD OF HEALTH
A target drained of stamina collapses. They cannot block, cannot swing,
cannot do anything until they have recovered enough to stand. They are out of the fight without a scratch on them. That is the Jedi version of winning. If you want them dead afterwards, you have to decide that separately, with a saber in your hand — it is never something the power does for you. In practice this makes Emerald strongest against saber duellists, who live on their stamina, and weakest against troopers, who barely touch it. Sith Lightning is the reverse. Neither side has the better power, they simply have different opponents to worry about.WHAT YOU SEE
The wrist attachment flares green and gold for Emerald, blue and white
for Sith Lightning. Same attachment, the colour follows the power.RPCS 3.2 — Rakata Power Inside!