RPCS Manual

The Rakata Power Combat System (RPCS) launched in our simulation in August 2026 in beta mode. The Force HUD (Heads-Up Display) interface had existed since 2009. At that time, FCRS creator Cindy Kellner granted limited access to her system and released "no-mod" scripts, allowing any capable developer to create their own HUDs for FCRS. We were among the few to seize this opportunity—with valuable assistance from an SL scripter named Uber Rosca—and created our own. The new concept for this FCRS-based HUD involved a "Mass Attack" feature; while this deviated from official canon, it made combat far more spectacular and dramatic. Unfortunately, once FCRS ceased operations, further development of our Rakata Power HUD became impossible. But, as the saying goes, ideas never die. After years of using other systems, some players expressed a desire to revive FCRS or create a new system based on a rank hierarchy. That is exactly what we did—this time, entirely with the help of AI. The base script was created under my close supervision using Grok. At one point, Grok refused—yes, that can happen—to create a version linked to a server-side database. Development continued with ChatGPT, Gemini (which optimized the script, though perhaps too radically), and finally, the paid version of Claude. By early September 2026, a beta version for melee combat was operational, featuring rewritten Force HUD scripts and a health regeneration add-on (known as "bacta"). It took me two weeks of spare time after work to create it. I can't say it was easy—after all, I'm not a scripter—but thanks to AI, it turned out to be possible, and our RPCS is now up and running. A description of the system and its key features follows below. Every notecard handed out in world, in one place. Newest changes are at the top of each card.

RPCS 5.1 — FORCE GRIP AND TELEKINETIC LIFT

One power, two names. A Sith closes a hand and the air closes with it.

A Jedi opens a hand and lifts. The mechanics are identical; which one you cast depends on which side you walk. Your meter knows, and picks the name for you. The idea came from Solarion and Sliver. It earns its place: until now there was nothing between a Hold that only stops you and a Lightning that only burns you.

WHAT IT DOES

Your target leaves the ground and stays there for ten seconds, losing

three Stamina every second — thirty in all. They cannot walk, cannot run, cannot close the distance. They can still be hit by anyone else in the room, and usually are. Cost 25 Force Cooldown 60 seconds Duration 10 seconds Drain 3 Stamina per second It is on the black button, in the same menu as Lightning.

IT HOLDS YOU TOO

You are rooted for as long as it lasts. Nobody holds a body in the air

while strolling across the room. That is the real price of this power, not the twenty-five Force. For ten seconds you are standing still, visible, and committed, while the rest of the fight goes on without you. Cast it when you have cover, or when the thing you need most is for one person to stop moving. Your own hold cannot be resisted or shaken off. You chose it.

WHO CAN BREAK IT

Ranks 4, 5 and 6 only.

Force users 10 Force Non-Force 15 Stamina Below rank 4 there is no resist. You hang, and you wait, and you lose the thirty Stamina. That is deliberate: a Master lifting an apprentice should not be a coin toss, and an apprentice who can shrug off a Darth's grip makes the Darth look like nothing. If you are low rank and someone grips you, the answer is not your own meter. It is the person standing next to you. Those who can resist will see: Resisted Force Grip (-10 Power) Shrugged off Telekinetic Lift (-15 Stamina) Those who cannot will see: The grip is beyond your strength to break.

WHAT THE TARGET SEES

*** Something closes around you and lifts ***

and, when it ends: You drop back to your feet.

ANIMATIONS

Both sides have their own pose, for the caster and for the target, so

that anyone watching can tell what is happening without reading chat. The Sith grip hangs the target by the throat. The Jedi lift leaves them floating, arms loose, as if suspended in bacta. If an animation is missing from a meter, the power still works — it is simply less of a picture.

A NOTE ON PLAYING IT

Ten seconds is a long time in a fight and a very long time in a scene.

Use it. Say something. A grip held in silence is a timer; a grip held while you ask a question is roleplay. And if you are the one hanging: you are not helpless, you are outmatched for ten seconds. Those are different things, and the second one is better to write.
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