RPCS 5.1 — FORCE GRIP AND TELEKINETIC LIFT
One power, two names. A Sith closes a hand and the air closes with it.
A Jedi opens a hand and lifts. The mechanics are identical; which one you cast depends on which side you walk. Your meter knows, and picks the name for you. The idea came from Solarion and Sliver. It earns its place: until now there was nothing between a Hold that only stops you and a Lightning that only burns you.WHAT IT DOES
Your target leaves the ground and stays there for ten seconds, losing
three Stamina every second — thirty in all. They cannot walk, cannot run, cannot close the distance. They can still be hit by anyone else in the room, and usually are. Cost 25 Force Cooldown 60 seconds Duration 10 seconds Drain 3 Stamina per second It is on the black button, in the same menu as Lightning.IT HOLDS YOU TOO
You are rooted for as long as it lasts. Nobody holds a body in the air
while strolling across the room. That is the real price of this power, not the twenty-five Force. For ten seconds you are standing still, visible, and committed, while the rest of the fight goes on without you. Cast it when you have cover, or when the thing you need most is for one person to stop moving. Your own hold cannot be resisted or shaken off. You chose it.WHO CAN BREAK IT
Ranks 4, 5 and 6 only.
Force users 10 Force Non-Force 15 Stamina Below rank 4 there is no resist. You hang, and you wait, and you lose the thirty Stamina. That is deliberate: a Master lifting an apprentice should not be a coin toss, and an apprentice who can shrug off a Darth's grip makes the Darth look like nothing. If you are low rank and someone grips you, the answer is not your own meter. It is the person standing next to you. Those who can resist will see: Resisted Force Grip (-10 Power) Shrugged off Telekinetic Lift (-15 Stamina) Those who cannot will see: The grip is beyond your strength to break.WHAT THE TARGET SEES
*** Something closes around you and lifts ***
and, when it ends: You drop back to your feet.ANIMATIONS
Both sides have their own pose, for the caster and for the target, so
that anyone watching can tell what is happening without reading chat. The Sith grip hangs the target by the throat. The Jedi lift leaves them floating, arms loose, as if suspended in bacta. If an animation is missing from a meter, the power still works — it is simply less of a picture.A NOTE ON PLAYING IT
Ten seconds is a long time in a fight and a very long time in a scene.
Use it. Say something. A grip held in silence is a timer; a grip held while you ask a question is roleplay. And if you are the one hanging: you are not helpless, you are outmatched for ten seconds. Those are different things, and the second one is better to write.